>
Amazon Boeing Plane Bursts Into Flames After it Overshoots Runway at Miami International Airpot
Trump grants clemency to 30 people, White House pardon czar says
Bessent: "CUT THE SNAKE'S HEAD OFF"--But Who is the Real Target?
Special LIVE Saturday Show: Could The Gov Seize XRP After Chilling FDIC Admission? Gas Prices...
Floating data center would provide water and electricity to 32,000 homes
OpenAI Cuts Off Elon's Cursor, Humanity's First Star Probe, and Trump's Nuclear Mars Shi
Eating pollution? Plastic-to-cookie technology raises safety, environmental concerns
Ford's $30,000 Fathom EV Truck Appears More Conventional Than Expected
Berlin-based artist Simon Weckert explored that idea with Digital Camouflage...
Tether expands tokenization business into Saudi Arabia, starting with real estate
Ukraine is facing a new problem in its war with Russia:
It charges more than it discharges while driving

Google is introducing a new type of mobile ad in its AdMob advertising platform: games. The idea is that users will play these built-in games in the hopes of unlocking something special inside of a game they're already in. It's a glimpse of the way advertising is evolving on a web dominated by it.
[Image: Google]
Enabled by the spending models of Apple's and Google's app stores, smartphone game developers have already ruined the medium–most games nowadays are not designed to be rewarding on their own, but to operate as digital cortisol drips that encourage players to spend money on "rewards," the "gems" and "coins" that, once upon a time, Mario would have discovered simply by hitting a question mark block. This business model is how companies like Supercell made $2.3 billion as of 2016 with Clash of Clans, in which players buy virtual armies to fight one another. And since Google and Apple take a 30% cut of these microtransactions, it's no wonder why Clash of Clans is so regularly featured in their app stores.