>
Epstein Client List BOMBSHELL, Musk's 'America Party' & Tucker's Iran Interview | PB
The Hidden Cost of Union Power: Rich Contracts and Layoffs Down the Road
Do They Deserve It? Mexico Is Collapsing As The US Deports Illegals Back Home
Copper Soars To Record High As Trump Unleashes 50% Tariff
Insulator Becomes Conducting Semiconductor And Could Make Superelastic Silicone Solar Panels
Slate Truck's Under $20,000 Price Tag Just Became A Political Casualty
Wisdom Teeth Contain Unique Stem Cell That Can Form Cartilage, Neurons, and Heart Tissue
Hay fever breakthrough: 'Molecular shield' blocks allergy trigger at the site
AI Getting Better at Medical Diagnosis
Tesla Starting Integration of XAI Grok With Cars in Week or So
Bifacial Solar Panels: Everything You NEED to Know Before You Buy
INVASION of the TOXIC FOOD DYES:
Let's Test a Mr Robot Attack on the New Thunderbird for Mobile
Facial Recognition - Another Expanding Wolf in Sheep's Clothing Technology
Before the devastating eruption of Mount Vesuvius in 79 AD, Pompeii was a thriving city with a population of up to 20,000 people.
Now, scientists have delved deeper into one of Pompeii's most beautiful homes, the House of Greek Epigrams.
While the house has been damaged through centuries of neglect, weathering and volcanic eruptions, researchers from Lund University have been able to rebuild it, using virtual reality and eye-tracking technology.
'Eye-tracking technology and virtual reality do now provide unprecedented opportunities to assess the visual qualities of ancient spaces,' said Dr Giacomo Landeschi, co-author of the study.
The House of Greek Epigrams is an impressive home in northeast Pompeii that was once decorated with intricate frescoes.
'Work and daily activities were intermingled during the day,' said Danilo Marco Campanaro, co-author of the study.
'The house communicated to people about the personal power and status of the owner and his family.'
Using the videogame engine Unity, the researchers reconstructed a 3D model of the house, complete with restored paintings.
The team then used spatial analysis and eye-tracking technology to monitor volunteers as they explored the House of Greek Epigrams in virtual reality.
This allowed them to measure the visual attention of volunteers as they toured the house, tracking what caught their eyes.